Planet Descent

Community => Mess Hall => Topic started by: -<WillyP>- on June 28, 2011, 07:08:05 AM

Title: Portal and Team Fortress 2.
Post by: -<WillyP>- on June 28, 2011, 07:08:05 AM
My oldest son asked me if he could play portal on my machine (it won't run on his), So I reinstalled it for him and he beat the game in about an hour. He had not played it before, but watched someone else play (Let's Play...) on you-tube.

So then I saw some other game on steam for free so I downloaded that and my other son played. Team Fortress 2.
Title: Re: Portal and Team Fortress 2.
Post by: Foil on June 28, 2011, 07:19:12 AM
I haven't had a chance to play yet, but we're now running a TF2 instance on the Team RIP server (we also host the Descent Retirement Home games and DwnUndr's Underverse).
Title: Re: Portal and Team Fortress 2.
Post by: -<WillyP>- on June 28, 2011, 07:30:07 AM
It looked like a pretty fun game... if you are into ground pounders.  ::)
Title: Re: Portal and Team Fortress 2.
Post by: SaladBadger on June 28, 2011, 07:45:05 AM
There is absolutely nothing wrong with a ground-pounder FPS game, really :P
Title: Re: Portal and Team Fortress 2.
Post by: Foil on June 28, 2011, 08:05:31 AM
Nothing techinically wrong with them, but they just don't have the same feel as Descent.
Title: Re: Portal and Team Fortress 2.
Post by: Scyphi on June 28, 2011, 08:18:08 AM
A good way of putting it. :)
Title: Re: Portal and Team Fortress 2.
Post by: Matthew on June 28, 2011, 08:47:52 AM
I haven't had a chance to play yet, but we're now running a TF2 instance on the Team RIP server (we also host the Descent Retirement Home games and DwnUndr's Underverse).
Jeeze foil, what kind of hardware is that thing running?
Title: Re: Portal and Team Fortress 2.
Post by: Kaiaatzl on June 28, 2011, 09:58:06 AM
Xaihyv and I are pretty into TF2, and I think Sapphirewolf is too.

True, it's not like Descent.  But it is fun.  And I like variety in my gaming experience.!.!.!.!.!.!.!.!. ;)
Title: Re: Portal and Team Fortress 2.
Post by: VANGUARD on June 28, 2011, 12:43:45 PM
Ground pounder? best I got off the internet is, it's some sort of army/military type. But I could easily be wrong.

I like First person shooter. Third never made sense (that I believe is where you see your character in front of you)

RPG, eh.. The classic Zelda was all I cared for.
Title: Re: Portal and Team Fortress 2.
Post by: Sapphirus on June 28, 2011, 01:18:25 PM
RPG, eh.. The classic Zelda was all I cared for.

I don't think that Zelda counts as an RPG, more like an Action-Adventure game

As for Shooters that are 3rd person, I prefer the Over-the-Shoulder perspective types such as Transformers: War For Cybertron (Best Transformers game ever, since Transformers Armada for PS2) or Mass Effect (haven't palyed Mass Effect yet, but my brother does, and I saw the combat system) (even though it also had a role play system)

Anyways, I've been playing TF2 alright (and I loved it) (Wazz', you don't have to follow me everywhere on servers that I go to :)) but (off-the-subject) I've also been playing the Mechwarrior total conversion mod for Crysis Wars called Mechwarrior: Living Legends.  And (back on subject) I do like Portal (for those who didn't know).
Title: Re: Portal and Team Fortress 2.
Post by: Kaiaatzl on June 28, 2011, 02:16:03 PM
I think it's only because the auto-start-game feature looks for servers that have friends on them...
So usually I end up in a server with either you or my brother.
Title: Re: Portal and Team Fortress 2.
Post by: -<WillyP>- on June 28, 2011, 02:43:03 PM
Nothing technically wrong with them, but they just don't have the same feel as Descent.
True!

Vanguard, groundpounder just means on foot, as opposed to flying, like Descent, or in control of a car or tank or boat or whatever. Doom is a groundpounder. Both Doom and Descent, and TF2, for that matter, are first person, but Descent is not a groundpounder because you are in a ship. I like flying.
Title: Re: Portal and Team Fortress 2.
Post by: Scyphi on June 29, 2011, 06:30:00 AM
WillyP's comment made me think of this (http://www.youtube.com/watch?v=JrHAMzV_OII&feature=related), which nicely explains the difference between Descent and a groundpounder like Doom (whilst promoting our favorite game, of course). ;)
Title: Re: Portal and Team Fortress 2.
Post by: -<WillyP>- on June 29, 2011, 07:50:44 AM
There was another video, promotion for Into Cerebron that had a groundpounder run into some barrier, could not climb up to a higher platform. Anyone remember that one?

Edit: Here it is!
Title: Re: Portal and Team Fortress 2.
Post by: Crash on June 29, 2011, 08:25:08 AM
Yeah, groundpounder was any non-3DoF shooter. At least, that was my understanding of it.

The only problem with ground-pounders is that it seems to be almost the only genre made nowadays (or at least the only one that interests me). They seem to be refining that to a super-sharp point at the moment with Crysis2 etc. at the expense of almost every other genre.
When was the last time you saw a really good sci-fi flight simulator developed, like X-Wing or whatever?

It was sad that with IntoCerberon, they had the team, got the whole thing more than halfway finished and then it was "well, that's us done, have a nice day".
Title: Re: Portal and Team Fortress 2.
Post by: Scyphi on June 29, 2011, 08:29:43 AM
Yeah...even though I have never played it, it was obviously a VERY nicely done Descent mod. :)

That promo is proof of it. Excellently done. :D

Although, what that groundpounder guy needed at the start of the clip wasn't necessarily a Pyro (though that obviously did help with that issue, and any issues afterwards) but a Portal gun. :P

Assuming there were any portable surfaces around, of course...in which case, maybe the Pyro is the better bet, because then you don't have to worry about it (and you can blow stuff up, too!  ;D).
Title: Re: Portal and Team Fortress 2.
Post by: Crash on July 01, 2011, 03:06:02 AM
To be fair, I really hated Doom3 (just for personal reasons of being easily traumatised) so I never installed any mods for it.
But if you look at the weapons they designed for IntoCerberon ... those people were real designers and not just a couple of people 'writing a game'.
It took the whole thing to a new level of 'realism' and quality, I thought.

That's why their lethargy over the last couple of years is unavoidable yet irritating.
Title: Re: Portal and Team Fortress 2.
Post by: Kaiaatzl on July 01, 2011, 07:43:29 AM
Although, what that groundpounder guy needed at the start of the clip wasn't necessarily a Pyro (though that obviously did help with that issue, and any issues afterwards) but a Portal gun. :P

I think what the guy needed was a game engine that let him climb :P.
Title: Re: Portal and Team Fortress 2.
Post by: Scyphi on July 01, 2011, 01:38:18 PM
What? And dirty his hands?  :o
Title: Re: Portal and Team Fortress 2.
Post by: Ronin RedFox on July 03, 2011, 12:33:04 PM
All I have to say about TF2:

"I bought TF2 and all I got was this stupid hat."
Title: Re: Portal and Team Fortress 2.
Post by: Shroudeye on July 03, 2011, 02:38:50 PM
Team Fortress 2: I haven't played it much, nor that much want to.

Portal 2: I LOVE THIS ONE. Nuff said.
Title: Re: Portal and Team Fortress 2.
Post by: Scyphi on July 04, 2011, 05:34:06 AM
*glances at Shoudeye's avatar*

Couldn't tell. :P