Planet Descent
From the Front Page => Picture of the Day => Topic started by: Ronin RedFox on April 24, 2010, 07:08:14 PM
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I found I could enable bump mapping when I tested Descent 3 on my new computer.
(http://i268.photobucket.com/albums/jj35/IastarothI/Screenshot003.png)
Submitted By Enzo03
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You know, I probably could do some bump mapping on my new machine, but I think it just looks way to unrealistic compared to the rest of the game.
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Honestly it's tons better than everything being dull. These days I kinda like the specular reflections.
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I like the bumpmapping, but it's wierd on how some objects, there are places on it where it is bumped and other times it is not. I see that all the time on the Phoenix. Plus some of the lighting on it is really wierd. But I still run with it. Too bad it causes Pyromania to crash. Just watch out for that Enzo. ;)
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I didn't even realize D3 had bumpmapping...
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Type in
-bumped
in the command line. It's also in Vortex's command line switches.
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Does not work for me. Anger. >:(
I thought you hated the D3 Bumpmapping, Insanity?
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Yeah, two things have to be in place in order to see the effects of -bumped ...
- 1. Your video card (and drivers) have to be able to do it.
- 2. Descent 3 has to have "bumped" graphic info for the objects. It doesn't have such info for everything, and AFAIK there is not much you can do to add to the already available graphics without modifying some things. This is why you don't see the effect for everything.
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Yeah, two things have to be in place in order to see the effects of -bumped ...
- 1. Your video card (and drivers) have to be able to do it.
- 2. Descent 3 has to have "bumped" graphic info for the objects.
One additional thing -- It may only work with the Direct3D renderer. I've never seen it work in the OpenGL one.
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Yeah, two things have to be in place in order to see the effects of -bumped ...
- 1. Your video card (and drivers) have to be able to do it.
- 2. Descent 3 has to have "bumped" graphic info for the objects.
One additional thing -- It may only work with the Direct3D renderer. I've never seen it work in the OpenGL one.
This is true, and since D3 doesn't run on my machine without using OpenGL, I guess i can't anyway. Oh well. :P
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Correct.
Bump-mapping in Descent3 is only supported in Direct3D mode. Also, as TechPro mentioned, it only works for certain objects which have bump-mapped textures (mostly ships and bots, as I recall).
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Sounds like it was another D3 item that was only half-finished, then.
Oh well, I don't think I like the look of it, anyway, so... :-\
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Yeah uh something else I noticed on the first day that I tried it out is that there are also some cases in which bump-mapped object will sometimes switch between being bump-mapped and... well, not. A good example of this is the Homunculous.
Speaking of which... ... .. .
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Does D3 do per pixel lighting in D3D mode?
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Not sure, but I'm guessing the answer is most likely yes.
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Sorry for bumping (pun intended), but I wanted to say: Anyone who has a bug with the fusion or MD (on a mouse) where the weapon will fire when you're holding the button down (to charge the fusion or zoom the MD), try turning Direct3D graphics and bump-mapping on. It fixed it for me (it still happens with the fusion, but rarely, and now that I can charge fusion, it's much easier to get kills).
I like the bump mapping on robots. It makes them look more evil (especially Gyro and Gunslinger).
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The actual solution to that bug is to cap your framerate below 80 or so, as that's what causes the bug (and single-sided vauss firing on the pyros). VSync might work for that, if your refresh rate is lower than 80.
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He's correct.
The proper fix for not being able to zoom/charge is to ensure your mouse poll-rate (usually around 100Hz) is faster than your framerate. The best way to do this is with the -framecap x command-line option.
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Strange, because I've always had my framecap at 60, and it didn't seem to help.
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Do you have a fairly old mouse, perhaps wireless? Maybe it has a really low poll rate for some reason.