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Recent Items

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Name Posted Views Comments Rating
Time for the Big Guns (Orpheus Extended Arrangement) posted by Alieo in Assorted September 10, 2020, 07:59:03 PM 3
GAME22: "Time for the Big Guns" Orpheus Extended Arrangement

Orpheus SoundFont sounds so real.
Overload Transmit REVERSE posted by Scyphi in Scyphi February 23, 2020, 06:58:32 PM 11
Garbled transmission in Skoll Outpost Briefing, played in reverse.
Overload Transmit NORMAL posted by Scyphi in Scyphi February 23, 2020, 06:57:05 PM 13
Garbled transmission in Skoll Outpost Briefing, as it plays normally.
55. Descent II Credits (Vintage Dreams Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:35:40 PM 64
Music from Descent 2, Credits
Original Track: "Credits" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
54. Descent II Game04 (Vintage Dreams 'Zeta Aquilae' Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:31:17 PM 86
Music from Descent 2, Level 4: AHAYWEH Gate
Original Track: "Game04" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

Random Items

Name Posted Views Comments Rating
Sewer Rats -- Digital Worlds posted by Kaiaatzl in My Warp Shockwave Soundtrack January 29, 2011, 10:37:45 AM 505 3 4.97 (1 vote)
Level 2
I decided to try making a full-length song in FL Studio using only the pattern sequencer and playlist stuff... i.e. without my keyboard.  Digital Worlds was the result.  I think it turned out very nicely, especially considering this was my first try at "writing" music instead of simply performing it.
It was made with the intention of being split up into regions and used in WillyP's IceFactor level (I know what parts will go where and there's even a death theme at the end), but there's no word back from WillyP yet.
Level 6 Music (excerpt) posted by Kaiaatzl in Mysterious excerpts February 10, 2012, 11:36:39 AM 48 1
DESCENT (Acid Mix) posted by Alieo in Descent: Orchestrate­d January 22, 2013, 12:01:06 AM 82 1
Brought back a familiar sound with this instrumentation similar to the demo version of the Descent Title theme.
Music: Civilizations (PM Level 6) posted by Pumo in Pumo Mines March 02, 2011, 11:29:25 PM 412 4 4.97 (1 vote)
Title: "Civilizations"
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This is Level 6 (PMC Yuempum Head Office) theme song as used on Pumo Mines : Kartsal Motivation.

Composed by: Me  ;D (R.a.M. Land)
Civilisation Theme posted by Sidhe Priest in Other Games' MIDI Music September 10, 2011, 06:58:40 AM 324
"This is a complete waste of time".

DOSBox OPL emu->Izotope Trash->Waves S1 Shuffler

Total Items: 706
Total Albums: 65
Total Comments: 266
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