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Recent Items

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Name Posted Views Comments Rating
Doom - "The Imp's Song" posted by Sidhe Priest in Other Games' MIDI Music October 25, 2010, 09:51:38 PM 5226
D3Phoenix by Nick Herres posted by TechPro in TechPro's musings April 29, 2013, 09:24:22 PM 3509
Created by Nick Herres somewhere around 2000, 2001.   Rendering of the Descent 3 Phoenix Intercepter done in Bryce3D.  Additional credit goes to Kumen who's 3DsMax model was used as a reference. 

http://www.visualarray.com/artwork/Phoenix.html

Copyright belongs to Nick Herres.
Acid Tabs posted by Sidhe Priest in Misc. February 16, 2011, 11:16:41 PM 3172 1
This is really just a TB-303 pattern with a delay on top and some filter knob tweaking. A musician friend said "congrats on your first acid track", but that's just what it is  ;D
T-50 & F-22 posted by Sidhe Priest in Misc. May 19, 2010, 08:22:11 AM 3101
Key differences:

There's a 2-seater planned for the T-50;
The T-50 has a slightly larger (78.8 sq. m. against F-22's 78.04) and better-loaded (330 kg/sq. m. against 340, max. 470 vs. 487) wing, which makes it more agile in dogfight, combined with...
3D thrust-vectoring engines (Saturn Make 117 - no official name for the engines, they're still referred by development code) - the F-22's engines are 2D-vector only;
Improved radar signature, claimed to be smaller than F-22's (0.3-0.4 sq. m. in centimetre-range radar waves vs. F-22's 0.4-0.7);
Higher thrust:weight ratio (traditional for Russian fighters) - 1.19-1.38 combat-loaded, 0.84-0.97 max. weapons+fuel load/max. weapons load (1.17 combat/0.88 max. load for F-22);
Higher internal fuel load, 12500 kg., allowing the T-50 to work as a long-range interceptor with a high supersonic dash speed;
Higher maximum airspeed - 2100-2600 Km/h depending on altitude (most planes can actually go faster than their maximum rated airspeed, but at the risk of airframe damage);
Lighter than the F-22 (yes it's larger, but it also weighs less): 18500 kg. empty (F-22's 19820);
Higher max. G-load (10-11 g against 9.5 for the F-22).

If anything the performance is bound to be improved - the numbers are given for the T-50 prototype, not the production version (compare the T-10 with any Su-27 production variant).

Overall it's pretty similar, but the T-50 is designed to be an agile dogfighter with 3D thrust vectoring, a concept the USAF has forfeit. It has fully mobile fins (whole surfaces move, there're no rudders).
Descent Wallpaper 1280x800 posted by D2Disciple in Descent photos May 23, 2009, 02:31:40 PM 2075 2 4.97 (1 vote)
I did not feel it necessary to make a new album solely for one wallpaper, so I'll stuff it here until I have a good reason to make a new album (possibly for other resolutions).  ;)

INSERT: Seems that it will only post the file as 1024x640. Is there a limit on image file size?

Random Items

Name Posted Views Comments Rating
Paranoid (MIDI) posted by Sidhe Priest in Misc. December 15, 2010, 07:16:58 PM 594
Just a little demo of virtual guitars...

Black Sabbath - Paranoid


Finished with my woman 'cause she couldn't help me with my mind;
People think I'm insane because I am frowning all the time.
All day long I think of things but nothing seems to satisfy:
Think I'll lose my mind if I don't find something to pacify.

Can you help me
Occupy my brain?
Oh yeah...

I need someone to show me the things in life that I can't find;
I can't see the things that make true happiness, I must be blind...
Make a joke and I will sigh and you will laugh and I will cry,
Happiness I cannot feel and love to me is so unreal.
And so as you hear these words telling you now of my state
I tell you to enjoy life: I wish I could, but it's too late.
Assault On Titan (Game12) posted by D2Disciple in "Invasion" Music Project May 02, 2009, 12:30:57 PM 1175 3 4.98 (2 votes)
Remake of the game12 MIDI score to Descent.

Arrangement, recording, and mixing by Clifton Gardner.
Original MIDI soundtrack by Interplay, all rights reserved.
No original material was used in the making of this arrangement.
Doom II - Evil Incarnate posted by Sidhe Priest in Other Games' MIDI Music December 04, 2010, 06:56:58 PM 667
The Jan Garbarek Group - "Once I Dreamt A Tree Upside Down" posted by Sidhe Priest in Inspirations October 24, 2010, 03:11:33 AM 353
Warp Factory -- Industrial Spill posted by Kaiaatzl in My Warp Shockwave Soundtrack January 29, 2011, 10:34:49 AM 440 3
Level 1.
Silly neo-acid, only using 3 synth types: Sytrus, Wasp, and TS404.
The name has nothing to do with Industrial Accident, it's referring to spilling a liquid with pH less than 7  ;).  It does sound somewhat similar to Industrial Accident though.

I had this uploaded in another album before and there was an interesting exchange between me and Alieo.  In the interest of conserving a little space I'm deleting the old version but re-adding the comments here.

Alieo:
The Review:
I like this! Has a well established melody, an exciting intro and good outro. I love listening to instrumental electronic music and one thing I look forward to in instrumental electronic music is a defined and exciting climatic moment to the song that it either builds up to or breaks down to... whether it be a change in beat, slows 3/4 of the way towards the end or just somehow takes all the instruments that made the song catchy and reinforces it towards 3/4ths of the way of the song followed by a wind down. Perfect examples of songs with defined and KICKASS climaxes are D2 Game03, Dazed and Confused by Led Zeppelin, Jackie Will Save Us by Shiny Toy Guns, etc. This song is waaay kickass, don't get me wrong, but it lacks a climax. If it has one, I barely notice it. Now, if this is to be "ambient" type of music, it doesn't need a climax, but this song sure as hell could have a good one if you just let the beat slow down a little 3/4ths of the way towards the end followed by reintroducing the intro beats, which are VERY catchy and make a good 8 measures of that with some alternative drumming, and you've got a major HIT!

Imagery:
Would go well with a Descent mine with a green toxic waste theme with a slow oozing green river of toxic waste.

Reminds me of that Toxic Waste level from Crash Bandicoot.


Overall Rating: 3.5/5... give it a climax that sounds ANYTHING like the intro of this song and perhaps it could be a 6/5!


Me:

You do have some good ideas, but there is also a reason I didn't do this.
My idea was to have only a little bit of buildup in this song, and there is a "climax", the strings at the end with the slightly heavier percussion.  I didn't want anything too dynamic because I've been doing a lot of songs like you describe recently and lately they've all been sounding the same (they were good songs, but if you listen to them one after the other it sounds like the first song is looping Tongue... listen to "Orbital" and "Gadget" on my MySpace profile to see what I mean).  This was my way of stepping back, looking at what I had done, and then doing something completely different.  My only rule was to make it as wierd as possible.  Sort of like Aphex Twin.
And yeah, I use the D2 Game03 climax for inspiration a lot.  I could say Dan Wentz is one of my biggest influences just because of that song :P (but seriously, the Red Faction music is a big influence too).
This song is a bit more like D2 Game01.

Alieo:
Yeah, I get what you mean. I thoroughly enjoy Aphex Twin. Most of their stuff doesn't really have a "climaxing" part, but it's great music to veg out to. I wish I had this stuff to listen to just two days ago when I went on a tour of our toxic ship channel here in Houston. Would have matched all the industrial scenery.

This is a good piece of music nonetheless... I should revise my score and say that it's a 4.5/5 if you're going for the ambient type music score. Maybe you could do a remix of this one with different drums and a more defined climax as a different version of the song. (Or maybe I could do some "rearranging" of my own if I get a chance! lol) But yeah, don't get me wrong. I love it!

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Total Comments: 266
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