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Picture of the Day:


xx Inspires the Imagination

April 29, 2013, 09:31:41 PM by TechPro
Inspires the imagination, does it not?


I was digging around in my folders and came across some images I'd saved and this (along with a few others) caught my eye.

Created by Nick Herres somewhere around 2000, 2001.   Rendering of the Descent 3 Phoenix Intercepter done in Bryce3D.  Additional credit goes to Kumen who's 3DsMax model was used as a reference. 

http://www.visualarray.com/artwork/Phoenix.html

Copyright belongs to Nick Herres.

I was going to ask and get his permission before posting this, but I haven't managed to find an email address (the email link at the site referenced didn't seem to work).
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Soupe Du Jour:


xx Random thoughts about the future of tech...

January 10, 2013, 08:13:25 AM by D2Junkie
Just yesterday, I received a refurbished Gateway netbook from good ole' Acer computer company, all while the ink regarding ASUSTeK's and Acer's decision to finally stop producing netbooks was still hot off the press. Not coincidentally, ASUSTeK and Acer were the only two companies still producing the miniature laptops at the end of 2012, so this news comes as a bit of a death sentence to the niche market.

I find this news to be disturbing. I started thinking... And I just thought I'd share here. Because, you know, this is a Descent forum. Where we, uh, talk about unrelated stuff.

I'm not sure I like where the future of technology is headed. The netbook was devised as a simple form of laptop that sacrificed performance for low power, high portability mobile computing. And it was good! Hence why I purchased one. And it's no slouch - a 1.6Ghz dual-core/quad-thread processor, 1GB of DDR3 RAM, 320GB HDD, and 10.1" 1024x600 WSVGA screen. All for 180 dollars. Not bad - and to all those naysayers, I haven't had a single hiccup in performance yet.

Conversely, my Kindle Fire (which I do actually like), costs 200 dollars, has a 7" touchscreen, an ARM-based dual-core processor, and 512MB of RAM. I typically use it for reading and occasionally playing Pandora while cooking in the kitchen. And yet, it's these touchscreen devices that are skyrocketing in popularity. All because it fixes a problem that no one had - the mouse and keyboard.

It seems to me the age of productivity is gone. Maybe I'm old-fashioned, and I will confess that the touchpad is a poor replacement for an actual mouse, but touch-tech and screen keyboards are only so useful. They're designed more for updating a Twitter account than for writing a persuasive essay, more for drawing stick-figure comics than for digital artistry. Small screens also often require full-screen apps to run, which eliminates the ability to multitask. Here, as I write, I'm literally copying an OS to a bootable USB drive so I can install it to said netbook. Try doing that with an MS Surface RT.

The irony in all this is the rise - and impending fall - of another niche market: the ultrabook. Ultrabooks are so named because they're super-light and super-thin: pioneered by the Apple Macbook Air, which I heavily criticized upon it's debut and continue to heavily criticize to this day. There is simply no conceivable situation that can arise in which the difference in thickness between a normal laptop and an ultrabook would cause a spatial complication so frustrating that it would be necessary to spend the extra cash on an ultrabook. I've never that the depth of the screen on my laptop was too thick for me to fit on my desk. Likewise, a difference of a half-pound would probably be imperceptible to most - I'd be more worried about a laptop burning my thighs during mobile use than whether or not it might cause slightly more shoulder strain (something I've never encountered with even the heaviest mobile PCs).

The concept of spending more for less is absolutely absurd. But the truth is that the "coolness" of a device is almost always determined by it's thinness. Never mind the fact that most people attach cases to their ultra-thin smartphones so that it adds enough bulk to be handled without it slipping out of their hands (my Samsung Galaxy SIII is a perfect example of this).

Have we been so duped by sci-fi movies and technological gimmickry that...
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Descent News


xx Author Ray Bradbury died - age 91

June 06, 2012, 12:25:19 PM by TechPro
Well known author Ray Bradbury has died.  He was 91.
link to story on USA today

What Ray Bradbury stories have you known?
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xx Bethesda Attacks Fallout Fan Site

April 18, 2012, 02:31:17 AM by -<WillyP>-
This year has seen Bethesda Software's legal team settle a pair of high-profile disputes with Minecraft creator Mojang and original Fallout publisher Interplay, but now the company behind The Elder Scrolls V: Skyrim and Fallout 3 is turning its litigious attention to one of its fans.

In a post on his blog last week, Norwegian Fallout fan Erling Loken Andersen recapped a back-and-forth dispute he's been having with Bethesda's legal team over a Fallout poster art fan site he set up. Andersen said it started in December when he received a takedown notice from Bethesda's lawyers claiming his collection of freely downloadable Fallout-inspired posters were infringing on the company's intellectual property rights. The publisher also insisted that Andersen hand over the domain for his site, fallout-posters.com.


Irregardless of whether Bethesda has a legitimate legal case here, this is an incredibly poor public relations move.
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xx [NEWS] Important D2X-XL update

February 24, 2012, 03:32:18 PM by karx-elf-erx
(I have published an important D2X-XL update, so I thought I'd share the corresponding post on my forum here, too.)

Recently I have had e-mail contact with Grant Hallman, one of the level authors from the G.E.L.D. team (Grant Hallman, Lars Christensen and Robert Pedersen) who had built a bunch of top notch single player missions back in the day, which has inspired me to play a bit Descent and explore their levels again. The one I am fondest of playing is Minotaur, which mostly consists of a just perfectly executed, huge three story labyrinth.

Well, I am always the one to find the most D2X-XL bugs, so it seems ... :P ... and it proved true again here. There was stuff like
  • Areas behind walls that got removed during playing the level staying pitch black despite light sources being nearby
  • Environmental sounds (e.g. water) being extremely loud
  • Spawn markers being duplicated instead of relocated
  • The guidebot not properly staying away
  • The player ship changing its type back when being killed by robots after having changed it
Since there had been complaints about sound being too loud, I was glad I finally had a test case where this was reproducible. What confused me quite a bit during my tests was that the debug version of the program only ran the level at 4 fps or so. Unoptimized debug code or not: Given my hardware that was just too slow. When I looked into it I found a small design flaw in the sound processing's path finding I had made. I even remembered why I had coded it that way (both the obvious and the subtle reason causing it - I had just been too tired when implementing it). Changing two lines of code immediately raised the performance to over 80 fps.

Fixing the other issues listed above was of course desirable, but not crucial. Fixing the path finding certainly was, and particularly players with slower machines should feel the impact quite a bit, and maybe finally find D2X-XL to be playable on their machines, too (hint, hint, Wolfie! ;)). Another side effect was that sound handling and distance dependent decay now seems to work properly. The only backdraw is that some fixes also affect visibility and lightmap calculation, so all related data needs to and will be recomputed by D2X-XL. I will start to update the precomputed light, mesh and lightmap data hosted on my website soon though.

Something I also took care of was sound building up extremely if there were several sound sources in a segment (e.g. flowing water on four of its sides). D2X-XL will now scale the volume of the individual sound sources down to decrease the total volume to an acceptable value.

In the course of my tests I even created a new cheat marking a path from the current player position to some other segment in the level, which I aptly and in honor of the fabulous maze mission "Minotaur" I had mentioned above labelled "minotaur"; so if you type in "minotaur", a dialog asking you for the destination segment will pop up. On closing it, a path of energy boosts (which cannot be picked up and will disappear after a while) will lead you there.

The rather limited range of the Guidebot of 200 segments from its current position has also been extended to 1000 segments, meaning that you have better chances to have it find stuff for you in huge mines like Anthology. ;)

So I hope that many users will find this upgrade particularly useful and enjoyable this time. Have fun. :)
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xx Descent Music Remix by cfx

December 16, 2011, 01:41:37 PM by -<WillyP>-
We have heard a lot of variations and remixes of the music from Descent, and they are all fabulous... But this one really stands out, it captures the mood so well. It is a finely produced and generally well polished piece. Take a moment to listen and judge for yourself!



Quote
    "This is easily my biggest undertaking to date, in terms of project size, complexity, and length... Since 1994 I wanted to be part of the soundtracks of my favorite games (something which has not changed to this day). What HAS changed is my ability to do so, and create something that fans of the original tracks could appreciate -- and I could be sure I've created a solid tribute instead of a pile of garbage. It took many years for me to be confident enough in my abilities to satisfy all of the above, and I think the time has arrived.

    The tune herein lightly references the Briefing and Descent Title Themes (in the intro and outtro respectively) but is otherwise a heavy rearrangement of Callisto Tower Colony (Level 12). Level 21 has an extremely similar feel to Level 12, but it is certainly its own track, and I consistently referenced Level 12 while building this arrangement. I do not diverge much rhythmically in the supporting parts (aside from the actual rhythm section) and did not change melodic elements a great deal, but the arrangement and instrumentation should speak for itself."
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xx Planet Descent Website Upgrade

October 03, 2011, 05:12:32 PM by -<WillyP>-
Planet Descent will be upgrading from Blue Lasers to Vauss Cannon on Sunday, the ninth of October, 2011.

During this upgrade the site may at times be unavailable, as I will be using a cloaking device.

Guidebot is coming back to get you.

Update: Mission Completed. A few bots remain, I will be hunting these down and destroying them as time permits. See the 'To Do' list in this thread.
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