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Author Topic: New D1 level set WIP: Nefarious Assault  (Read 10719 times)

Offline Sapphire Wolf

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New D1 level set WIP: Nefarious Assault
« on: August 30, 2010, 01:40:58 PM »
I'm currently working on a 16+3 level set for Descent 1 called 'Nefarious Assault', It'll feature robot sound replacements (mostly from Descent 2), custom textures for each level (within each .DTX files for Rebirth, and within the 'mods\nefarius\textures\levelxx' directory for XL), and perhaps new soundtrack.
(NOTE for the Rebirth Users: Before loading this level in D1X-Rebirth, play a level, turn the cockpit off before jumping into this one)

download-
http://www.enspiar.com/dmdb/userAdmin/editMission.php?id=359

Here are the links to the screenshots of level 1:
http://img820.imageshack.us/i/nefarlev01a.jpg/
http://img838.imageshack.us/i/nefarlev01b.jpg/
http://img266.imageshack.us/i/nefarlev01c.jpg/
http://img842.imageshack.us/i/nefarlev01d.jpg/
http://img842.imageshack.us/i/nefarlev01e.jpg/
http://img255.imageshack.us/i/nefarlev01f.jpg/
http://img836.imageshack.us/i/nefarlev01g.jpg/
http://img839.imageshack.us/i/nefarlev01h.jpg/
« Last Edit: October 27, 2012, 06:40:02 PM by Sapphire Wolf »
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Offline Sapphire Wolf

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Re: New D1 level set WIP: Nefarious Assault
« Reply #1 on: September 25, 2010, 06:32:31 PM »
Okay, I've decided to release a 8+1 levels demo version of Nefarious Assault
Here's the file:
http://www.enspiar.com/dmdb/viewMission.php?id=359

(I've also implemented Xeria Base Dreena (now named in Nefarious Assault, Base Dreena), Seraph Mine, and Dragon Pit Outpost into the set, I'll implement Mount Dawn into the final version)
And here are the screenshots of each level (in order ending with the secret level screenshot):
















« Last Edit: September 25, 2010, 07:40:58 PM by SapphireWolf »
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Offline TechPro

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Re: New D1 level set WIP: Nefarious Assault
« Reply #2 on: September 25, 2010, 08:32:25 PM »
So far, interesting.

One problem (and it might be my system) ... the sounds in your mods didn't playback on my system very well.  It was... very bad.  I had to disable to Sounds in the Mod on my system.

Offline Kaiaatzl

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Re: New D1 level set WIP: Nefarious Assault
« Reply #3 on: September 26, 2010, 09:20:19 PM »
Nice levels.  I did them all on Hotshot (which for me is like cold starting on insane :P).

I especially liked level 6, with destroying the Hell Falcon.

Would you take level contributions?  I might want to contribute maybe four or so levels (I have some D1 ideas and I don't know what to use them for).
« Last Edit: September 26, 2010, 09:22:07 PM by Alter-Fox »

Offline Sapphire Wolf

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Re: New D1 level set WIP: Nefarious Assault
« Reply #4 on: March 03, 2011, 08:54:07 PM »
Bump:
Quote from: Me at descent2.de's forums
New demo version available! (see download url above!)

Here are the screenshots for each level (1 or 2 screens per level)-
(Level 9) Glacier Road:



(Level 10) Mount Dawn:


(Level 11) Frosticus Chamber:



(level 12) Snowfort Iota:



(Level 13) High Security Complex Theta:



(level 14) Iron Sulfur Corridor:



(level 15) "The Shadow Conduit":



(Secret Level 2 (accessed from level 11) Gebinus Dig:



Not done yet but I have to make 2 more levels for the set.

« Last Edit: March 04, 2011, 08:48:36 AM by Sapphire Wolf »
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Offline Kaiaatzl

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Re: New D1 level set WIP: Nefarious Assault
« Reply #5 on: March 03, 2011, 09:25:44 PM »
Awesomeness.  Will try.

Offline Pumo

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Re: New D1 level set WIP: Nefarious Assault
« Reply #6 on: March 03, 2011, 11:04:06 PM »
Indeed it looks pretty good!
Will download the demo now.  :)

Offline Scyphi

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Re: New D1 level set WIP: Nefarious Assault
« Reply #7 on: March 04, 2011, 06:21:41 AM »
I can't remember if I ever downloaded the first demo... :P

Well, definitely will download now. :)
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Offline Kaiaatzl

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Re: New D1 level set WIP: Nefarious Assault
« Reply #8 on: July 09, 2011, 11:14:31 AM »
Since there's no activity on the Descent mods board anyway... and this is a particularly good levelset...
I have an idea for how to make the skies look a little more realistic.
It kind of ruins the immersion when you shoot your lasers at the sky and they hit it as though it's a wall, doesn't it?
My idea is to make the sky an illusion wall.

Also, I'm curious what your soundtrack for this mission will be.  Feel free to use some of the songs I made for Project Ragnarok for this mission as well... (you seem to be into re-using music between missions, like I am).  In particular it seems one of the levels in this mission is... connected... to one of the Project Ragnarok levels :P.

Offline Scyphi

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Re: New D1 level set WIP: Nefarious Assault
« Reply #9 on: July 09, 2011, 04:33:59 PM »
Darn it...I've forgotten (again) whether or not I actually downloaded this or not... I just know that I still haven't played it yet.  ::)

Well, at least I've got Rebirth on my new laptop now...it's just D1 Rebirth is a little glitchy enough that playing it is...well...impractical. Not sure what the issue is, but this version is also out of date, so I'm hoping that an update will fix the issue...whatever it is.

I just have to remember to update it.

...

Darn it! I've got too many darn things to remember. :P
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Offline Kaiaatzl

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Re: New D1 level set WIP: Nefarious Assault
« Reply #10 on: July 09, 2011, 09:15:37 PM »
Well, you need the latest version of Rebirth to play Nefarius Assault past level 1 anyway :P.
At least on my computer.

It works fine in D2X-XL too, but the sheer volume of robots means there will be massive slowdowns if you have fx enabled and your PC is not super-high-end.

EDIT: I just noticed that all the levels past level 10 have no names.  It seems someone forgot to add them in the editor :P.
« Last Edit: July 09, 2011, 09:17:45 PM by wazzazzle »

Offline Scyphi

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Re: New D1 level set WIP: Nefarious Assault
« Reply #11 on: July 10, 2011, 06:02:23 AM »
I forgot about D2X-XL, I suppose I could use that, although I've had some problems with it too...it RUNS okay, except it's ridiculously slow and jumpy, even with all the effects off and the renderer turned way down.
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Offline karx-elf-erx

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Re: New D1 level set WIP: Nefarious Assault
« Reply #12 on: July 10, 2011, 06:43:31 AM »
It works fine in D2X-XL too, but the sheer volume of robots means there will be massive slowdowns if you have fx enabled and your PC is not super-high-end.
Depends on the fx and their settings, I suppose.

Offline karx-elf-erx

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Re: New D1 level set WIP: Nefarious Assault
« Reply #13 on: July 10, 2011, 06:48:55 AM »
Since there's no activity on the Descent mods board anyway... and this is a particularly good levelset...
I have an idea for how to make the skies look a little more realistic.
It kind of ruins the immersion when you shoot your lasers at the sky and they hit it as though it's a wall, doesn't it?
If this was turned into a D2X-XL level set, you could create a skybox instead, and shots and missiles would just enter the skybox when leaving the regular level, and vanish at the borders of the skybox. If the skybox is sufficiently large that would look like they simply got to small to be recognized anymore.

Offline Kaiaatzl

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Re: New D1 level set WIP: Nefarious Assault
« Reply #14 on: July 10, 2011, 07:10:53 AM »
I think Sapphirewolf is going for the D1 feel though.
Also, I am privy to the knowledge that he is working on yet another D2X-XL mission, which does seem to have some story connection to this one (even though I have no knowledge of what the story is, one of the level names tipped me off :P).
And that D2X-XL mission is bigger than this (bigger levels and more levels).

I will remove this post if Sapphirewolf asks me to.

 

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