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Picture of the Day:

xx Amazing Pyro Footage

March 12, 2014, 03:58:19 PM by -<WillyP>-
This amazing footage was taken by a camera on-board an Israeli made Pyro GX, an anti-gravity craft which is rumored to be powered by a Fusion Core engine.

Dji Phantom flies into Volcano

Quipped the pilot afterwards... "I just want my money"
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clip For the Holiday

December 24, 2013, 09:11:54 PM by TechPro
Map for an old Christmas level for D1 ... just for the Holiday.
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Soupe Du Jour:

Descent is 19 !!

On February 13, 2014 we note the release of Descent some 19 years ago.  (yeah, I know, today is the 17th, I'm late.  sue me)

Looking back over the years, I marvel at what has taken place.  I still remember the games that were common place back in 1995 (queue flashback sequence)...  PC players had a fair number of game choices (assuming their computer could handle it and that they even had a computer) such as Earthworm Jim, Star Wars: X-Wing, Star Wars: TIE Fighter, Star Wars: Dark Forces, Doom, Doom II, Heretic, Warcraft: Orcs and Humans, King's Quest, and Wing Commander.   While these games, if you had them (and I emphasize the IF), could provide many hours of entertainment and while some were space battle types of games (heavy on the Star Wars theme) many of them were "ground pounders" and posses a significant "flaw" if you will.  When viewing their map, or when designing levels, it was apparent with most of the games of the time, the playing field/arena was very 2 dimensional.  You could go up, down, side to side, back and forth, but never over or under.  The "3rd dimension" was lacking.  It was simulated, to be sure and games like Doom and Heretic tried hard to simulate going over or under, the player never actually did so.

Along came Descent sporting actual 3D graphics and the previously un-heard of actual 360 degrees of movement both in player position and in the environment itself.  It was groundbreaking and ... barf generating... until you got used to it.   If you played it long enough to get used to it, you were hooked and could only laugh and deride at the other "poser" games.

I tip my glass (be it orange juice, cocoa, beer, wine, or fine milk...) to the game that set new standards and two great sequels, all of which still have not been fully duplicated again.

Long may we be able to play Descent!
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Who would win?
  • Dr. Eggman
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Descent News

xx Descent II is on Steam!

February 19, 2014, 07:43:51 PM by TechPro
Many of us already knew Descent had come to Steam.  As of today (February 19, 2014), Descent II is also available on Steam!  If you don't already have Descent II, this would be a good way to start.  Get Descent II on Steam

I don't know (as yet), but I suspect the Descent II on Steam setup may use DOSBox like it does for Descent on Steam.  However, I'm sure some enterprising soul will soon have a method to put D2X-Rebirth in it thus bypassing the need for DOSBox and improving graphics/options.

Of course, you can also get Descent and Descent II from Good Old Games (D1 and D2 from GOG) and that may save you a couple bucks.

Either way, you want to get Descent and/or Descent II legally?  It's easy now!

By the way, Descent 3 is also available through Good Old Games. (D3 from GOG)

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xx Talon v1.0 Released!

December 24, 2013, 05:10:13 PM by Scottris

Fellow Descent fans, it give me great pleasure to announce the release of my little 6dof shooter. It's been a long time coming, but it's finally out! I want to thank those who have provided feedback and support, and especially those who have helped me beta test the game. It's come a long way in the past couple of months. Work is not finished, though. This is an Early Access release, because there are still some enhancements and improvements to be made. More maps, more game modes, new features are planned, but this need not keep anyone from enjoying the game! So go ahead, click the shiny button below and get your copy now!

Happy holidays!
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clip D1 in russian (release)

December 12, 2013, 10:44:54 PM by MidiV
 Hello from Russian Descent Outpost!  8)

This info may be interesting for russian-speaking fans.
I would like to proudly announce russian version of Descent 1 that has been released recently!

It's available in two versions:
D1 for DOS (based on original .exe v1.5) and modified D1X-Rebirth 0.58.1 (Windows build).
Archives are available here: http://www.descent2.ru/descent/fajly-resursy.html (in russian language!)

Archives contain only modified resources so full version of Descent 1 is required.

Rebirth note: it's separate pack, do not install into the same folder with english version of D1X-Rebirth.

Here are some screenshots:
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xx Talon Demo is now available for download!

October 12, 2013, 05:52:24 PM by Scottris
Talon Demo Released

A milestone for my humble little project, the first playable public demo is finished!  :D

If anyone didn't get a chance to participate in the Beta, now you can download and try the first official Demo!

"Practice indoor flying and close-quarter combat skills with this free playable demo. Fight with AI bots to control checkpoints in the Warehouse map. Demo contains one map, one ship, and a full arsenal of weapons. Demo does not support multiplayer. Note: the demo defaults to the lowest AI skill setting, which you can turn up once you are ready for a greater challenge."

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xx DXX-Rebirth 0.58 Launched today!

July 27, 2013, 07:22:31 AM by Tylosaurus
Great news everyone! :cheers: :cheers: :cheers:  DXX-Rebith 0.58 is finally done! :cheers: :cheers: :cheers:

You can grab DXX-Rebirth 0.58 here fro Descent 1 & 2 for Linux & Microsoft Windows Operating systems both x86 bit & x64 versions:

The Apple OS x86 &x64 versions are still being tinkered with, but they will be released soon :)

Here the bugfix list as copied from the DXX-Rebirth home page:

DXX-Rebirth v0.58 released!
July 27, 2013

Hey folks! Today DXX-Rebirth v0.58 stood in front of my door and asked where I’ve been for so long. So we had a drink or two and decided it’s time to bring the new release out today. And here it is. This release is mainly fixes and improves some things but also holds a few new features.

Here are the most important changes:

    Several fixes and improvements for Multiplayer – especially Coop savestates
    Sensitivity/Ramping sliders for keyboard input
    More efficient positional data for Multiplayer, making ship positions more accurate and require less traffic (Thanks to v66r)
    New file extension for AddOns (.dxa)
    Key combination ALT+ENTER will not work ingame anymore to not interrupt player input
    Command-line option to disable mouse cursor without disabling the mouse altogether
    Support for Raspberry Pi by derhass
    HUD style “no HUD”
    Fixes for lighting code which wasn’t updating correctly all the time
    Improvement for transparency effects that won’t make certain sprites disappear in front of bright surfaces
    Support for hmp tempo setting (Thanks to Yarn)
    Improvements and fixes for Shareware/Demo data
    Improvements for firing mechanism, keeping fire rate accurate at all FPS
    More fixes and improvements

As stated above, the filename extension for AddOns changed. You either need to re-download your AddOns or simply rename them from .zip to .dxa.

Also please note that right now there is not a Mac OS X release, yet. This will be released in a few days.
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